7
Tampa, FL  ·  Serving clients anywhere

Apps built by people who ship their own.

Native iOS and Android apps from a single codebase — designed, built, submitted, and looked after. We learned this on our own app first. Talkin’ Season is live and free on the App Store, and everything we know about review, releases, and the mess in between came from getting it there ourselves.

iOS+ANDROID
One codebase, both platforms
Built cross-platform, so a feature lands on both at once instead of one platform trailing the other by a release. One thing to maintain, not two that drift apart.
Shipped
Through review, not just to a demo
Submission, App Store review, rejections, resubmissions, and the release cadence that follows a live app. We’ve done all of it on an app of our own, which is a very different education from building a prototype.
100%
Yours to keep
The code, the repository, the developer account, and the store listing are registered to you. If you want to take it to another developer, nothing stops you.
What We Build

Apps that do something real.

We’re not the right people for a social network or a hundred-screen enterprise platform, and we’ll say so. We’re a good fit for a focused app that solves one problem properly and has to work every time someone opens it.

01
Native mobile apps
iPhone and Android apps that feel native because they are — real navigation, real gestures, offline behavior that makes sense, and home screen and lock screen widgets where they earn their place.
02
Data-driven apps
Apps backed by live data rather than content frozen at build time. We run a data pipeline in production today that keeps an app current through an entire sports season without anyone editing a screen by hand.
03
Store delivery
Developer accounts, listing copy, screenshots, icons, privacy disclosures, and the submission itself. The part most first-time app owners underestimate, and the part that decides whether you launch this month or next.
04
Life after launch
An app is never finished the way a brochure site is. OS updates, store policy changes, and the bugs only real users find all keep arriving. We can stay on for releases or hand the whole thing over clean — your call, agreed up front.
Proof

We built one for ourselves first.

The product
Talkin’ Season
What it does
College football, all year: team breakdowns, projected depth charts, full schedules with kickoff times and lines, head-to-head matchup predictions, and a countdown widget in your team’s colors.
Why it is hard
Rosters, depth charts, schedules, and betting lines all change constantly. Nothing in the app is hand-written content — it is a live pipeline, because anything else would be stale by the second week of the season.
Where it is
Live and free on the App Store, with a companion site at talkinseason.com.
View on the App Store →
What it taught us
The unglamorous half
Review is a real step
Apple reviews every submission and every update. Privacy disclosures, age ratings, and account rules are decided before you submit, not argued afterward — a detail that quietly costs first-time publishers weeks.
Shipping is not launching
The version that goes live is the one you keep answering for. Crash reports, OS updates, and store policy changes keep coming, and someone has to be watching.
This is why we quote carefully
We’ve paid for our own optimism on an app timeline before. You get the estimate that reflects that, not the cheerful one.
How It Runs

From idea to the store.

01 · Scope
We work out what the app actually has to do — and just as importantly, what it doesn’t have to do in version one. You get a written scope and a number before anyone writes code.
02 · Design
Screens and flows built from your brand, shown to you before anything gets built. Changing a screen in design costs a conversation; changing it after build costs money.
03 · Build
One cross-platform codebase, built in stages you can actually see running on a device rather than a silent three months followed by a reveal.
04 · Submit
Developer accounts in your name, listing assets, privacy disclosures, and the submission itself — then we handle review feedback until it is approved.
05 · After
Releases, fixes, and OS-update maintenance for as long as you want us, or a clean handover with the accounts and code in your hands. Your call, agreed up front.
Investment

What it costs.

We put a starting price on website builds because they are a known quantity. App projects are not, and pretending otherwise would do you no favors.

An app that surfaces information you already have is a fundamentally different piece of work from one with user accounts, payments, and a backend behind it — and the gap between them is measured in months, not hours. Any number we published would be wrong for most of the people reading it.

So apps get scoped one at a time. Tell us what you want it to do and we’ll come back with what it takes to build, how long it runs, and a fixed number — before you commit to anything. And if the honest answer is that your idea doesn’t need an app at all, we’ll tell you that instead of selling you one.

One cost worth knowing about up front: Apple charges $99 a year for a developer account and Google charges a one-time $25 registration. Those are paid to the platforms, registered in your name, and never marked up by us — the same way we handle domains and hosting on the website side.

Start a Project

Got an app you keep describing to people?

Tell us what it should do and who it is for. We’ll come back with a scope, a timeline, and a fixed number — and an honest answer about whether it is worth building.

Talk about your app